# Obj list class

The command "obj list class" can be used to view assets that are currently loaded into memory. You need to specify the asset type to view. Examples of commands:

```
obj list class=skeletalmesh
```

```
obj list class=texture
```

```
obj list class=blueprint
```

It's helpful to run this command on editor startup in order to view assets that may be loaded in memory undesirably. Example: If your editor startup map is an empty level, then you probably don't intend to have many (or any) assets of a certain type loaded when you start the editor. If "Obj list class" returns a lot of assets on a fresh startup of your project, then you probably have hard references to them somewhere. You can locate each asset and use the reference viewer to figure out where they are being hard referenced.

Opening an asset in the content browser will load it into memory, so you can expect any assets you have opened during your editor session to show up when using the Obj list class command.
