Deformer Graph

Deformer graphs allow for the manipulation of skinned mesh vertices at runtime. Has a range of applications for skinned meshes and characters.

Executes in the compute shader on GPU so it's generally pretty efficient. Can be disabled on a per-LOD basis via skeletal mesh asset details panel. "Stat gpu" command can be used to view performance of compute kernels. Epic documentation on deformer graphsarrow-up-right

Practical examples of graphs can be found in the UE Content Examples downloadable from the Epic launcher

Currently, I use deformer graphs to achieve:

•Dual Quaternion skinning for Daz characters

•Performant and realistic body jiggle via verlet integration

•Enabling of morph targets on simulated cloth assets

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