Grids Dependent on World Streaming
One problem we run into with runtime PCG graphs and world partition streaming is that the PCG graph may start generation before object streaming has completed. This is a major issue if our PCG graph is sampling objects that may not be loaded when generation is occurring.
The solution is to utilize the "Grids dependent on world streaming" array on our PCG component. Simply add the grid sizes used by your PCG graph, and the graph will postpone execution in those grids until object streaming is complete.
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